Abstract
The implementation of assessment features into game-based learning environments is only in its early stages because it adds a very time-consuming step to the design process. The impact on learning and questions toward reliability and validity of technology-based assessment systems are still being questioned. To answer the question of what people are learning from playing games, researchers have been using a variety of methods including external measures, log data capturing in-game actions, and game-related actions beyond the game context. This chapter seeks to identify why research on game-based assessment is still in its infancy, what advances have been achieved over the past 10 years, and which challenges lie ahead for advancing assessment in game-based learning.
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Kim, Y.J., Ifenthaler, D. (2019). Game-Based Assessment: The Past Ten Years and Moving Forward. In: Ifenthaler, D., Kim, Y.J. (eds) Game-Based Assessment Revisited. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-030-15569-8_1
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