Skip to main content

Getting into Object Oriented Programming

  • Chapter
  • First Online:
  • 3669 Accesses

Part of the book series: Undergraduate Topics in Computer Science ((UTICS))

Abstract

In Chap. 1, we considered why OO has become such a cornerstone of modern software development. It helps us to develop programs in a structured manner that mirrors some real-world problem. In this chapter we expand on this core idea and see how we can reflect the real world using OO design, and then go on to create some simple multi class programs in Java.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   37.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kingsley Sage .

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Sage, K. (2019). Getting into Object Oriented Programming. In: Concise Guide to Object-Oriented Programming. Undergraduate Topics in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-030-13304-7_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-13304-7_3

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-13303-0

  • Online ISBN: 978-3-030-13304-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics