Abstract
This contribution addresses the opportunities that technological innovations offer to expand accessibility to knowledge. The goal is to verify how the organization of specific content, together with the use of identified technologies, are factors that significantly influence the relationship between users, the curators of the transmitted information, and the institutions appointed to conserve and enhance various cultural heritage. In particular, two experimentations centred on using augmented reality/virtuality and interactive media were made to verify the potential of their use and application to two different types of cultural heritage. Both experimentations have the common goal of identifying and initiating new cognitive processes based mainly on inquiry in an active, exploratory way, that is, allowing users to interact with the information tied to the cultural heritage, offering broad, multi-sensory use.
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Acknowledgements
The research activities presented here were made thanks to the participation of two young Master’s degree students at the SAAD, University of Camerino: Mila Fares (first case study) and Matteo Iachetti (second case study).
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Meschini, A., Feriozzi, R. (2019). Representing and Communicating the Cultural Heritage Construction of Virtual Urban and Architectural Scale Places for Learning. In: Luigini, A. (eds) Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. EARTH 2018. Advances in Intelligent Systems and Computing, vol 919. Springer, Cham. https://doi.org/10.1007/978-3-030-12240-9_35
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DOI: https://doi.org/10.1007/978-3-030-12240-9_35
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