Skip to main content

Predicting Cognitive Profiles from a Mini Quiz: A Facebook Game for Cultural Heritage

  • Conference paper
  • First Online:
Games and Learning Alliance (GALA 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11385))

Included in the following conference series:

Abstract

Games are used in cultural heritage to engage visitors, to function as learning tools, or even advertise a venue. However, games can be also used for quick profiling purposes to overcome the cold start problem of personalized museum applications. A profiling game aiming to extract users’ cognitive profiles was developed and tested with real users. The game follows the principles of pop psychology quizzes. The results of the game showed its potential in correctly predicting the cognitive profiles of users with average success rate around 90%. Being an entertaining and engaging way to involve visitors with diverse needs, games and especially profiling have a clear place in cultural heritage and should be investigated further. Our future work will focus on games that will try to predict different personality aspects, like Big Five dimensions.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Bellotti, F., Berta, R., De Gloria, A., D’ursi, A., Fiore, V.: A serious game model for cultural heritage. J. Comput. Cult. Herit. 5(4, Article 17), 27 pages (2013). http://dx.doi.org/10.1145/2399180.2399185

    Article  Google Scholar 

  2. Mortara, M., Catalano, C.E., Bellotti, F., Fiucci, G., Houry-Panchetti, M., Petridis, P.: Learning cultural heritage by serious games. J. Cult. Herit. 15(3), 318–325 (2014)

    Article  Google Scholar 

  3. Coenen, T., Mostmans, L., Naessens, K.: MuseUs: case study of a pervasive cultural heritage serious game. J. Comput. Cult. Herit. 6(2, Article 8), 19 pages (2013). http://dx.doi.org/10.1145/2460376.2460379

    Article  Google Scholar 

  4. Ardissono, L., Kuflik, T., Petrelli, D.: Personalization in cultural heritage: the road travelled and the one ahead. User Model. User-Adap. Inter. 22(1–2), 73–99 (2012)

    Article  Google Scholar 

  5. Antoniou, A., et al.: User profiling: towards a facebook game that reveals cognitive style. In: De Gloria, A. (ed.) GALA 2013. LNCS, vol. 8605, pp. 349–353. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-12157-4_28

    Chapter  Google Scholar 

  6. Briggs-Myers, I., McCaulley, M.H.: Manual: A Guide to the Development and Use of the Myers-Briggs Type Indicator. Consulting Psychologists Press, Palo Alto (1985)

    Google Scholar 

  7. Frick, A., Bächtiger, M.T., Reips, U.D.: Dimensions of internet science (2001)

    Google Scholar 

  8. Reips, U.D.: Internet-based psychological experimenting: five dos and five don’ts. Soc. Sci. Comput. Rev. 20(3), 241–249 (2002)

    Google Scholar 

  9. Costa Jr., P.T., McCrae, R.R.: Revised NEO Personality Inventory (NEO-PI-R) and NEO Five-Factor Inventory (NEO-FFI) Manual. Psychological Assessment Resources, Odessa (1992)

    Google Scholar 

Download references

Acknowledgments

This work is supported by CrossCult: “Empowering reuse of digital cultural heritage in context-aware crosscuts of European history”, funded by the European Union’s Horizon 2020 research and innovation program, Grant# 693150. I would also like to thank Ms Bampatzia for game implementation and Ms Maipa for data collection.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Angeliki Antoniou .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Antoniou, A. (2019). Predicting Cognitive Profiles from a Mini Quiz: A Facebook Game for Cultural Heritage. In: Gentile, M., Allegra, M., Söbke, H. (eds) Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science(), vol 11385. Springer, Cham. https://doi.org/10.1007/978-3-030-11548-7_41

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-11548-7_41

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-11547-0

  • Online ISBN: 978-3-030-11548-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics