Abstract
The eSports industry is a highly complex environment that is continually evolving. Based on this innovativeness, there are groundbreaking changes that disrupt the industry every five years or so. Furthermore, many external stakeholders invest in eSports, creating a potential bubble, due to an overheated market. Such a development may result in a correction or a crisis, but it highlights the importance of creating a business model to monetize the audience. Besides the risk of not having a solid business model, eSports organizations need to govern the risk concerning future developments related to franchising, new markets, new games, and an ongoing fragmentation of the eSports industry. The eSports industry will, despite any events, grow, though the composition of stakeholders may change.
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Scholz, T.M. (2019). Conclusion: The Future of eSports. In: eSports is Business. Palgrave Pivot, Cham. https://doi.org/10.1007/978-3-030-11199-1_6
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