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Gamified Learning Experiences

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Gamification Mindset

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Abstract

Gamified learning is widely used in an educational context as a tool to increase student engagement and motivation. The chapter discusses this educational approach, integrating game elements in a learning environment. The purpose of gamified learning experiences is to maximize learning with enjoyment and engagement, capturing the interest of the learners to help them learn more. Hence, gamification, the process of defining the game elements that motivate and intrigue the interest of the students and applying these elements into a nongame context (learning) to influence behavior, is also a part of the discussion in this chapter.

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Goethe, O. (2019). Gamified Learning Experiences. In: Gamification Mindset. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-030-11078-9_6

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  • DOI: https://doi.org/10.1007/978-3-030-11078-9_6

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-11077-2

  • Online ISBN: 978-3-030-11078-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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