Advertisement

To Have and Vehold: Marrying Museum Objects and Virtual Collections via AR

  • Ronald HaynesEmail author
Chapter
Part of the Progress in IS book series (PROIS)

Abstract

The Veholder.org project is aiming for enhanced, innovative museum exhibitions, enabled by collaborative use of Augmented Reality. Complementing physical with relevant 3D virtual objects widens impact of interrelated collections. Objects brought together, from display or storage, provide blended environments for visitors and researchers. Veholder (Virtual Beholder, or Virtual Environment for Holdings and Online Digital Educational Repositories) is developing collaborations between suitable institutions. Early tests at the University of Cambridge are promising, while challenges such as calibration and scaling stress the need for shared solutions to blend collections. Following initial discussions with developers of IIIF, the International Image Interoperability Framework, about standards for digital library sharing of historical manuscripts and other disparate 2D images, we hope that working together can accelerate the process for a standardised approach to sharing 3D images. This could extend the concept of universal digital library viewers to incorporate and integrate 3D and AR images as well.

Keywords

Museums Virtual collections Blended collections 360 viewing 3D scanning Calibration and real-world scaling 

Notes

Acknowledgements

The author wishes to thank Timothy Jung and all the Creative AR and VR Hub team. Special thanks for the ongoing support and collaboration go to the Leverhulme Centre for Human Evolutionary Studies at the University of Cambridge, in particular Robert Foley, Marta Mirazon Lahr, Fabio Lahr, Federica Crivellaro, Frances Rivera, and Alex Wilshaw. Thanks as well go to many other supportive colleagues, including Christopher Wingfield (Museum of Archaeology and Anthropology, Cambridge), Christopher Lawrence and the team at University of Technology Sydney, and Sean Martin from the IIIF development team. Additional thanks go to collaborating partners from Statens Naturhistoriske Museum (SNM), University of Copenhagen, in particular Peter Kjærgaard, Anders Drud Jordan, and Nikolaj Scharff. Special mention goes to project collaborator Richard Mee.

References

  1. Aryzon—Augmented Reality powered by your smartphone. (2018, June 19). (https://www.aryzon.com).
  2. Biehler, J. (2017, Jan 11). Wired Wednesday: Favourites from CES 2017 [Blog Post]. Retrieved July, 2018 from http://johnbiehler.com/2017/01/11/wired-wednesday-favourites-ces-2017.
  3. Cavendish Museum. (2018). Cavendish Museum. Retrieved June, 2018 from https://www.phy.cam.ac.uk/outreach/museum.
  4. Conan Doyle, A., Early, C. & Early, J. & Previn, S. (1955). The case of the Jolly Hangman [Television series episode]. In S. Reynolds, Sherlock Holmes. First-run syndication. Retrieved June, 2018, from https://archive.org/details/SherlockHolmes1954.
  5. Crane, T. (2017, March). An Introduction to IIIF. Retrieved June, 2018, from https://resources.digirati.com/iiif/an-introduction-to-iiif.
  6. Crystal Display Systems. (2017, January 20). Transparent display boosts interest at museum [Video file]. Retrieved June, 2018 from https://youtu.be/OeRpeBchZ0s.
  7. Cyrano—Digital Scent Player. (2018, June 19). https://onotes.com.
  8. Dignan, L. (2018, April 3). AWS Sumerian: A bet that enterprise augmented and virtual reality will be browser-based. ZDNet. Retrieved June, 2018, from https://www.zdnet.com/article/aws-sumerian-a-bet-that-enterprise-augmented-and-virtual-reality-will-be-browser-based.
  9. Docooler AR Headset. (2018, June 19). https://www.amazon.co.uk/dp/B07851GG8Q
  10. Duckworth Collections. (2016). Duckworth collections. Retrieved June, 2018, from http://www.human-evol.cam.ac.uk/duckworth.html.
  11. Epson Moverio. (2018, July 21). https://www.epson.co.uk/moverio.
  12. ferl3. (2018). neanderthal - 3D model by ferl3 (@ferl3). Retrieved June, 2018, from https://skfb.ly/6yTt9.
  13. Fink, C. (2017, October 20). War of AR/VR/MR/XR words. Forbes. Retrieved June, 2018, from https://www.forbes.com/sites/charliefink/2017/10/20/war-of-arvrmrxr-words.
  14. Flynn, T. (2014). Hoa Hakananai’a—Download Free 3D model by The British Museum (@britishmuseum). Retrieved June, 2018, from https://skfb.ly/6srQY.
  15. Google Cardboard—Google VR. (2018, June 21). https://vr.google.com/cardboard.
  16. Haori Mirror. (2018, June 19). http://haoritechnology.com/en/col.jsp?id=109.
  17. Haynes R. (2018). Eye of the veholder: AR extending and blending of museum objects and virtual collections. In: T. Jung & M. tom Dieck (Eds.), Augmented reality and virtual reality. Progress in IS. Cham: Springer. https://link.springer.com/chapter/10.1007%2F978-3-319-64027-3_6.
  18. Hills-Duty, R. (2018, May 9). Google introduce WebXR standard to chrome. VRFocus. Retrieved July, 2018, from https://www.vrfocus.com/2018/05/google-introduce-webxr-standard-to-chrome.
  19. IIIF—International Image Interoperability Framework. (2018, June 19). http://iiif.io.
  20. IIIF 3D Community Group—International Image Interoperability Framework. (2018, June 19). https://iiif.io/community/groups/3d.
  21. Kahney, L. (2018, January 4). Your smartphone is ready to take augmented reality mainstream. Retrieved June, 2018, from https://www.wired.co.uk/article/augmented-reality-breakthrough-2018.
  22. Kaiserpanorama - Märkisches Museum. (2018, July 22). https://www.stadtmuseum.de/ausstellungen/kaiserpanorama.
  23. MAACambridge. (2016). Cuneiform tablet, Ur, Iraq—Download Free 3D model by MAACambridge (@MAACambridge). Retrieved June, 2018, from https://skfb.ly/PySr.
  24. Magic Leap. (2018, July 21). https://www.magicleap.com.
  25. Microsoft Hololens. (2018, July 21). https://www.microsoft.com/en-gb/hololens.
  26. Museum of Zoology, Cambridge. (2018). Museum of Zoology, Cambridge. http://www.museum.zoo.cam.ac.uk.
  27. Natural History Museum of Denmark—University of Copenhagen. (2018). Natural History Museum of Denmark. http://snm.ku.dk/english.
  28. Robertson, A. (2018, March 12). Bose’s new augmented reality glasses use sound instead of sight. The Verge [Online]. Retrieved June, 2018, from http://www.theverge.com/2018/3/12/17106688.
  29. Sketchfab. (2018, June 19). https://sketchfab.com.
  30. Tanvas - TanvasTouch surface haptics. (2018, June 20). https://tanvas.co.
  31. The role of the encyclopaedic museum in the 21st century. (2018, June 21). http://www.britishmuseum.org/whats_on/events_calendar/event_detail.aspx?eventId=3906.
  32. Unity engine. (2018, June 21). https://unity3d.com.
  33. University of Cambridge Museums. (2018, June 19). https://www.museums.cam.ac.uk.
  34. Villalobos, C. (2017). Praxinoscope!—3D model by Cristian Villalobos (@flowpoly). Retrieved June, 2018, from https://skfb.ly/6pQqK
  35. Vrignaud, A. & Bergstrom, L. (2017, October 20). Bringing mixed reality to the web [Blog Post]. Retrieved July, 2018 from https://blog.mozilla.org/blog/2017/10/20/bringing-mixed-reality-web.
  36. White, S. (2018, April 3). Mozilla brings firefox to augmented and virtual reality [Blog Post]. Retrieved July, 2018 from https://blog.mozilla.org/blog/2018/04/03/mozilla-brings-firefox-augmented-virtual-reality.
  37. Wilson, P., & Mason, B. (2017). Australopithecus afarensis (Lucy)—3D model by Maritime Archaeology (@maritimearchaeologytrust). Retrieved June, 2018, from https://skfb.ly/HyJs.

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Information ServicesUniversity of CambridgeCambridgeUK

Personalised recommendations