Abstract
Virtual reality applications have enabled students to experience the world through visually immersive experiences in business and educational contexts. This paper shares the results of a collaborative project in which students from universities in the United States and Romania work together to study uses for virtual reality in a business context, and then create their own VR scenes for a selected business or industry. In doing so, students follow a virtual mobility learning scenario in which they explore the capabilities of virtual reality in both business and technology educational contexts.
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Andone, D., Frydenberg, M. (2019). Creating Virtual Reality in a Business and Technology Educational Context. In: tom Dieck, M., Jung, T. (eds) Augmented Reality and Virtual Reality. Progress in IS. Springer, Cham. https://doi.org/10.1007/978-3-030-06246-0_11
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DOI: https://doi.org/10.1007/978-3-030-06246-0_11
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