Abstract
Laying down the theoretical foundations of artscience collaboration, it is first necessary to define collaboration. Most scholars agree that collaboration is a well-defined relationship between two or more parties (organizations or individuals) that is mutually beneficial. The involved parties co-develop structures and strategies, are committed to a common goal, share responsibility, have mutual authority and accountability for success, and thus share outcomes and rewards (Mattessich and Monsey 1992). Interdisciplinary collaboration can be understood as the coordinated relationship between two or more parties who are trained in different disciplines to reach a shared goal. These collaborations can be designed more instrumentally and aim at solving a shared goal by contributing different skills and knowledge sets, but they can be also more conceptual and aim at the development of a joint field that involves practices and knowledge from the respective fields of the partners.
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Notes
- 1.
Dynamic music is a term used to describe music composed for games and interactive art. It refers to a number of techniques and approaches where music is changed by some control input or data mapping. Dynamic music includes many forms and approaches, including nonlinear, fluid forms, adaptive music, generative music, and interactivemusic. It should be noted that the term “dynamic music” incorporates all of these different approaches. In the collaborative work of Tracy Redhead and Florian Thalmann the term “nonlinear” refers to music in which there is no timeline or fixed structure and arrangement. It is a term used mostly in gaming composition (definition by Tracy Redhead and Florian Thalmann).
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Peptides are short chains of amino acid monomers linked by peptide bonds; they can contain about 50 or fewer amino acids.
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Schnugg, C. (2019). Interdisciplinary Collaboration. In: Creating ArtScience Collaboration. Palgrave Studies in Business, Arts and Humanities. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-04549-4_2
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