Skip to main content

Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11318))

Included in the following conference series:

Abstract

We present Throwing Bottles at God, an experimental interactive narrative game that makes use of a predictive text writing interface as both a game mechanic and a means by which to deliver narrative content. The player steps into the role of @dril, a well-known pseudonymous social media personality with a distinctive writing style, and authors short snippets of text while receiving suggestions from the game as to which word @dril might use next – suggestions supported by word pair frequency data extracted from the corpus of all existing tweets by the actual @dril. The game represents a first attempt to use AI-based game design to heighten the player’s awareness of AI algorithms, specifically predictive text algorithms, as they play a role in the player’s day-to-day life. It also blurs the line between player-authored and developer-authored narrative content by inviting players to freely mix snippets of developer-authored text into their own in-game social media posts as they compose them, resulting in player-assembled messages that embed sequences of words drawn both from an external corpus (the @dril corpus) and from developer-authored narrative content.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Andersen, M., Nielbo, K.L., Schjoedt, U., Pfeiffer, T., Roepstorff, A., Sørensen, J.: Predictive minds in Ouija board sessions. Phenomenol. Cogn. Sci. 17(3), 1–12 (2018)

    Google Scholar 

  2. Compton, K., Kybartas, B., Mateas, M.: Tracery: an author-focused generative text tool. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 154–161. Springer, Cham (2015). https://doi.org/10.1007/978-3-319-27036-4_14

    Chapter  Google Scholar 

  3. @dril. https://twitter.com/dril. Accessed 21 Aug 2018

  4. People are writing their own epitaphs using predictive text and they are pretty profound. https://www.independent.ie/world-news/and-finally/people-are-writing-their-own-epitaphs-using-predictive-text-and-they-are-pretty-profound-36452010.html. Accessed 24 Sept 2018

  5. Swanson, R., Gordon, A.S.: Say anything: a massively collaborative open domain story writing companion. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 32–40. Springer, Heidelberg (2008). https://doi.org/10.1007/978-3-540-89454-4_5

    Chapter  Google Scholar 

  6. Treanor, M., et al.: AI-based game design patterns. In: Proceedings of the 10th International Conference on Foundations of Digital Games, FDG (2015)

    Google Scholar 

  7. What Does Predictive Text Do? People On Twitter Are Using Predictive Text To Write The Story Of Their Lives, & The Results Are Equal Parts Poetic & Bizarre. https://www.bustle.com/p/what-does-predictive-text-do-people-on-twitter-are-using-predictive-text-to-write-the-story-of-their-lives-the-results-are-equal-parts-poetic-bizarre-3226156. Accessed 24 Sept 2018

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Max Kreminski .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Kreminski, M., Wardrip-Fruin, N. (2018). Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game. In: Rouse, R., Koenitz, H., Haahr, M. (eds) Interactive Storytelling. ICIDS 2018. Lecture Notes in Computer Science(), vol 11318. Springer, Cham. https://doi.org/10.1007/978-3-030-04028-4_29

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-04028-4_29

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-04027-7

  • Online ISBN: 978-3-030-04028-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics