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Sketching a Map of the Storylets Design Space

  • Max Kreminski
  • Noah Wardrip-Fruin
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)

Abstract

Linear and branching narrative structures are widespread in games, but limited in their dynamism and expressiveness. We consider the alternative storylets model of interactive narrative content, in which a game’s narrative is assembled from a database of discrete, reorderable narrative “chunks” or “modules” known as storylets. This paper represents a first attempt to map out the design space of storylet-based narrative systems in games. We define the common elements of storylet-based systems; categorize such systems along several distinct dimensions; and survey implementations of such systems in existing games.

Keywords

Interactive narrative design Procedural narrative 

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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  1. 1.UC Santa CruzSanta CruzUSA

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