Abstract
In this paper we propose the methodology to create a serious game from a reflective analysis about its potential as a valuable tool to promote and strengthen values through the development of competencies or attitudinal skills. First, describes the elements that make up a game, highlighting those that distinguish a product with purposes merely entertainment of one with training and educational purposes. It also describes the agile methodology Scrum as a tool to build a proposal that integrates fundamental aspects of the unified process. The proposal aims at translating the design and implementation of a technological tool and playful pedagogical purposes for the development and strengthening of positive attitudes in the human being. We present the results obtained through the description of the structural elements included in the construction of a serious game consisting of a narrative directed to develop or strengthen certain skills attitudinal, additionally we propose incorporating as innovative element in the construction of a tool for pedagogical purposes the use of agile methods, particularly Scrum for the potential advantages it offers in the design of an instrument for the development of competencies. From these results, the next step is to use the prototype adapting it to a certain educational context, for example, a school.
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Rodríguez Zamora, R., Silva Hernández, I.A., Núnez, L.A.E. (2018). Development Serious Games Using Agile Methods. Test Case: Values and Attitudinal Skills. In: Mata-Rivera, M., Zagal-Flores, R. (eds) Telematics and Computing . WITCOM 2018. Communications in Computer and Information Science, vol 944. Springer, Cham. https://doi.org/10.1007/978-3-030-03763-5_23
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