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Design and Implementation of an Artificial Sports Trainer

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Part of the Adaptation, Learning, and Optimization book series (ALO,volume 22)

Abstract

The artificial sports trainer bases on CI algorithms for enriching knowledge from data in databases that are obtained from sports activity datasets. These datasets are generated by wearable mobile devices (e.g., sports watches and smart phones) during sports training sessions. Indeed, the artificial sports trainer serves as an intelligent system capable of both knowledge discovery from data and decision-making based on these inputs. Thus, it automates the tasks of the real sports trainer in disciplines where a lot of data are generated by wearable mobile devices.

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Fig. 6.1
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(Source Google Maps and Garmin Connect)

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Correspondence to Iztok Fister .

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Fister, I., Fister Jr., I., Fister, D. (2019). Design and Implementation of an Artificial Sports Trainer. In: Computational Intelligence in Sports. Adaptation, Learning, and Optimization, vol 22. Springer, Cham. https://doi.org/10.1007/978-3-030-03490-0_6

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