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Visualization of Sports Activities Created by Wearable Mobile Devices

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Computational Intelligence in Sports

Part of the book series: Adaptation, Learning, and Optimization ((ALO,volume 22))

Abstract

Nowadays, the use of sport trackers increases from day to day. Athletes from different sports disciplines use them in three ways: (1) to monitor their performance data during training, (2) to analyze data after training sessions, and (3) to use the results of the analysis to improve their performance. Many different tracking technologies have been developed since the arrival of the Global Positioning System. Actually, the computer program running on the web offered by the tracker manufacturers, allows uploading the performed training sessions for later consideration, organizes the collected data, provides the basic statistical analysis, and depicts the uploaded data in the sense of a variety of graphs, tables and numbers.

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Correspondence to Iztok Fister .

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Fister, I., Fister Jr., I., Fister, D. (2019). Visualization of Sports Activities Created by Wearable Mobile Devices. In: Computational Intelligence in Sports. Adaptation, Learning, and Optimization, vol 22. Springer, Cham. https://doi.org/10.1007/978-3-030-03490-0_10

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