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GAP: A Game for Improving Awareness About Passwords

  • Harshal Tupsamudre
  • Rahul Wasnik
  • Shubhankar Biswas
  • Sankalp Pandit
  • Sukanya Vaddepalli
  • Aishwarya Shinde
  • C. J. Gokul
  • Vijayanand Banahatti
  • Sachin Lodha
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11243)

Abstract

Text-based password is the most popular method for authenticating users on the internet. However, despite decades of security research, users continue to choose easy-to-guess passwords to protect their important online accounts. In this paper, we explore the potential of serious games to educate users about various features that negatively impact password security. Specifically, we designed a web-based casual game called GAP and assessed its impact by conducting a comparative user study with 119 participants. The study results show that participants who played GAP demonstrated improved performance in recognizing insecure password features than participants who did not play GAP. Besides having educational value, most of the participants also found GAP fun to play.

Keywords

Serious games Passwords Security Human factors 

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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  • Harshal Tupsamudre
    • 1
  • Rahul Wasnik
    • 2
  • Shubhankar Biswas
    • 2
  • Sankalp Pandit
    • 1
  • Sukanya Vaddepalli
    • 1
  • Aishwarya Shinde
    • 1
  • C. J. Gokul
    • 1
  • Vijayanand Banahatti
    • 1
  • Sachin Lodha
    • 1
  1. 1.TCS ResearchPuneIndia
  2. 2.IIT BombayMumbaiIndia

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