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Prism, a Game to Promote Autism Acceptance Among Elementary School Students

Part of the Lecture Notes in Computer Science book series (LNISA,volume 11243)

Abstract

Prism was developed to help neurotypical children aged 8 to 10 empathize with their peers who have autism. It is a digital game for the children to play, paired with a discussion framework for instructors that takes the children through the game and how it relates to the children’s everyday life. In this paper we describe the development of the game and discussion framework, iteratively working with the stakeholders and interacting with a subject matter expert to create the full experience within 15 weeks.

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References

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Correspondence to Ridima Ramesh .

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© 2018 Springer Nature Switzerland AG

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Ramesh, R. et al. (2018). Prism, a Game to Promote Autism Acceptance Among Elementary School Students. In: Göbel, S., et al. Serious Games. JCSG 2018. Lecture Notes in Computer Science(), vol 11243. Springer, Cham. https://doi.org/10.1007/978-3-030-02762-9_11

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  • DOI: https://doi.org/10.1007/978-3-030-02762-9_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-02761-2

  • Online ISBN: 978-3-030-02762-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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