Picking Cubes: A Rehabilitation Tool for Improving the Rehabilitation of Gross Manual Dexterity
After Spinal Cord Injury the loss of motor function, and mainly of the upper limb, is a sharp limitation that difficult people in performing many Activities of Daily Living essential for their autonomy. The Box and Block Test is one the most relevant clinical scale for the rehabilitation of the gross manual dexterity. However, the human-supervision of rehabilitation can introduce errors. For this aim, in this paper we present a tool that simulates this test by using a virtual environment, where patients can grasp a cube with their dominant hand, transport the block and release it into the opposite compartment. For controlling the hand and fingers we use leap motion, a low-cost 3D tracking device that tracks users’ palm and fingers. Moreover, in order to increase patients´ motivation, we have included additional feedback so that they become aware of their competence while carrying out their rehabilitation exercises.
KeywordsUpper limb rehabilitation Box and Block Test Virtual reality Leap motion Motivation
This work was partially supported by Spanish Ministerio de Economía, Industria y Competitividad, Agencia Estatal de Investigación (AEI)/European Regional Development Fund (FEDER, UE) under Vi-SMARt (TIN2016-79100-R) and RehabHand (DPI2016-77167-R) grants.
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