Abstract
In the conclusion, the previous eight chapters are summarized, the three-part theory defining three types of virtual environments is returned to, and I mention some possible reasons why there has so far been little research undertaken on the relationship between interaction and cultural learning in virtual environments. For cultural presence is not the same as social presence, and the ways in which we learn culture are typically interactive and hybrid; they are not easily simulated. I then return to my working definition of virtual heritage but now align it to international heritage charters and with these in mind I propose five aims to fulfill when designing virtual heritage environments.
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Champion, E. (2010). Conclusion. In: Playing with the Past. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-84996-501-9_9
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DOI: https://doi.org/10.1007/978-1-84996-501-9_9
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