Abstract
In the twenty-first century, we are literally surrounded by digital things and things that turn out to be digital – or have some digital parts or are parts of a larger system in which there are digital elements. We carry around mobile phones and watches; many also have additional music players, PDAs or PCs. We live in houses filled with digital networks and artefacts; we depend on infrastructures that are partly digital and have digital systems attached to them; we use public and private services that are digital, are based on digital infrastructures and have other digital systems attached to them; and we experience embedded, ubiquitous computing as we live in digitally enhanced environments that support our activities with or without our conscious control. The digital layer(s) in the world constitute a real world.
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Notes
- 1.
The media track has been selected and a video on media with accompanying text is served. The text has links from this choreography and digital scenography workshop session to a final performance. Available: http://imweb.uio.no/ballectro/
- 2.
For further details on RECORD, please see: http://www.recordproject.org/index.php/about/
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Bratteteig, T., Wagner, I., Morrison, A., Stuedahl, D., Mörtberg, C. (2010). Research Practices in Digital Design. In: Wagner, I., Bratteteig, T., Stuedahl, D. (eds) Exploring Digital Design. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-84996-223-0_2
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