Abstract
This chapter explores some basic elements of geometry and analytic geometry that are frequently encountered in computer graphics. For completeness, I have included a short review of important elements of Euclidean geometry with which you should be familiar. Perhaps the most important topics that you should try to understand concern the definitions of straight lines in space, 3D planes, and how points of intersection are computed. Another useful topic is the role of parameters in describing lines and line segments, and their intersection.
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© 2010 Springer-Verlag London Limited
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Vince, J. (2010). Analytic Geometry. In: Mathematics for Computer Graphics. Undergraduate Topics in Computer Science. Springer, London. https://doi.org/10.1007/978-1-84996-023-6_10
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DOI: https://doi.org/10.1007/978-1-84996-023-6_10
Publisher Name: Springer, London
Print ISBN: 978-1-84996-022-9
Online ISBN: 978-1-84996-023-6
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