Abstract
Technological advances in hardware manufacturing led to an extended range of possibilities for designing physical–digital objects involved in a mixed system. Mixed systems can take various forms and include augmented reality, augmented virtuality, and tangible systems. In this very dynamic context, it is difficult to compare existing mixed systems and to systematically explore the design space. Addressing this design problem, this chapter presents a unified point of view on mixed systems by focusing on mixed objects involved in interaction, i.e., hybrid physical–digital objects straddling physical and digital worlds. Our integrating framework is made of two complementary facets of a mixed object: we define intrinsic as well as extrinsic characteristics of an object by considering its role in the interaction. Such characteristics of an object are useful for comparing existing mixed systems at a fine-grain level. The taxonomic power of these characteristics is discussed in the context of existing mixed systems from the literature. Their generative power is illustrated by considering a system, Roam, which we designed and developed.
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Acknowledgments
We would like to thank the authors of the example systems for using their illustrations, Jérôme Drouin, designer, for his participation in the Roam project, and George Serghiou for reviewing the paper. The work presented in the article is partly funded by the “Plan Pluri-Formation” on Multimodal Interaction (financed by four Universities in Grenoble), by the French Research Agency under contract CARE (CulturalExperience: Augmented Reality and Emotion) – http://www.careproject.fr – and by the European Commission under contract OpenInterface (FP6-35182), http://www.oi-project.org.
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Coutrix, C., Nigay, L. (2010). An Integrating Framework for Mixed Systems. In: Dubois, E., Gray , P., Nigay, L. (eds) The Engineering of Mixed Reality Systems. Human-Computer Interaction Series. Springer, London. https://doi.org/10.1007/978-1-84882-733-2_2
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