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In this chapter we examine the products that arise when combining scalars, vectors, bivectors and trivectors in 3D. Some of the products have been covered in earlier chapters, but there are some new ideas that require explanation.We begin with the simple scalar-vector product.

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© 2009 Springer-Verlag Berlin Heidelberg

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(2009). Products in 3D. In: Geometric Algebra: An Algebraic System for Computer Games and Animation. Springer, London. https://doi.org/10.1007/978-1-84882-379-2_7

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  • DOI: https://doi.org/10.1007/978-1-84882-379-2_7

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84882-378-5

  • Online ISBN: 978-1-84882-379-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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