In this chapter we examine the products that arise when combining scalars, vectors, bivectors and trivectors in 3D. Some of the products have been covered in earlier chapters, but there are some new ideas that require explanation.We begin with the simple scalar-vector product.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
(2009). Products in 3D. In: Geometric Algebra: An Algebraic System for Computer Games and Animation. Springer, London. https://doi.org/10.1007/978-1-84882-379-2_7
Download citation
DOI: https://doi.org/10.1007/978-1-84882-379-2_7
Publisher Name: Springer, London
Print ISBN: 978-1-84882-378-5
Online ISBN: 978-1-84882-379-2
eBook Packages: Computer ScienceComputer Science (R0)