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Minimalism pp 97-121 | Cite as

Minimalism, Simplicity and Rules of Design

  • Hartmut Obendorf
Chapter
Part of the Human-Computer Interaction Series book series (HCIS)

This chapter examines rules for interaction design —the results of many years’ experience from distinguished practitioners—and discusses them in terms of minimalism. The objective of this discussion is to find out whether “simplicity is not enough”, whether minimalism is helpful in understanding design rules and differentiating between different forms of simplicity that are confounded in the literature.

The visual simplicity of interfaces is often directly connected to their ease of use—it is assumed that by simplifying the impression of the interface, the usability would increase. Bruce Tognazzini (1992) drastically illustrates the need for simplicity: “Designers learn in 6 months, users have to learn the same in 6 minutes.” He proposes visual simplicity as a means of helping the user: “In the Macintosh, we try to be as sparing of words and extra visual clutter whenever possible” (ibid.). However, “create visual simplicity” could not be called exact instructions, “sometimes we all...

Keywords

Access Structure Interface Design Interface Element Structural Minimalism Everyday Thing 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London Limited 2009

Authors and Affiliations

  • Hartmut Obendorf
    • 1
  1. 1.University of HamburgGermany

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