Abstract
Technology acceptance models (TAMs) are tools for predicting users’ reception of technology by measuring how they rate statements on a questionnaire scale. It has been claimed that these tools help to assess the social acceptance of a final IT product when its development is still under way. However, their use is not without problems. This chapter highlights some of the underlying shortcomings that arise particularly from a simplistic conception of “acceptance” that does not recognize the possibility that users can invent new uses for (i.e., appropriate) technology in many situations. This lack of recognition can easily lead one to assume that users are passive absorbers of technological products, so that every user would adopt the same usages irrespective of the context of use, the differences in work tasks, or the characteristics of interpersonal cooperation. In light of recent research on appropriation, technology use must actually be understood in a more heterogeneous way, as a process through which different users find the product useful in different ways. This chapter maintains that if, in fact, a single technology can be used for multiple purposes, then subscribing to the thinking arising from technology acceptance model research may actually lead one to suboptimal design solutions and thus also compromise user acceptance. This chapter also presents some starting points for designing specifically for easier technology appropriation.
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Notes
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Reprinted by permission, Fred D. Davis, Richard P. Bagozzi, Paul R.Warshaw. 1989. User acceptance of computer technology: A comparison of two theoretical models, Management Science, volume 35, number 8, August, 1989. Copyright 1989, the Institute for Operations Research and the Management Sciences (INFORMS), 7240 Parkway Drive, Suite 310, Hanover, MD 21076 USA.
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However, this starting point does not hold in cases in which the goal is to invite the user to reflect on and problematize the purpose of the system and, in this way, even force the user to create new interpretations of the system through its nonapparent purpose of use. This approach has been suggested by Gaver, Beaver, and Benford (2003), but specifically in the context of interactive art pieces and digital entertainment. In such cases, purposely complicating the user’s tasks is sometimes appropriate.
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Funding for this work was provided by the Finnish Graduate School of User-Centered Information Technology (UCIT).
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Salovaara, A., Tamminen, S. (2009). Acceptance or Appropriation? A Design-Oriented Critique of Technology Acceptance Models. In: Isomäki, H., Saariluoma, P. (eds) Future Interaction Design II. Springer, London. https://doi.org/10.1007/978-1-84800-385-9_8
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