Abstract
This chapter investigates the emergence of new forms of communication environments, supported by the integration of new mobile and locative media technologies and the impact that the implementation of these systems may have on mediated communication within the urban context. As seen from a user perspective, locative media are considered as spatial communication interfaces. The chapter discusses the technologies supporting such multiuser systems, and suggests a series of precedents that may inform the process of creating location-based collaborative experiences such as hybrid spatial communication interfaces. This investigation ultimately aims to creat a theoretical framework for analyzing the experience of interacting with such systems and for supporting the design of locative media. It is finally suggested that locative media use may lead to revolutionary new ways of social interaction and inhabiting urban space and this possibility certainly calls for reconsidering how to conceive of, and consequently how to design, urban environments in the future.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
That is, pervasive games, socializing services, commercial applications, and artwork.
- 2.
Most of these representations are visual, that is, billboards, video projections, wall paintings, TV closed circuits, touch screens, and so on.
- 3.
ANT was mostly developed by B. Latour (2005) and M. Callon.
- 4.
- 5.
Minsky has proposed this term in the context of teleoperation technology.
- 6.
“Uncle Roy All Around You” was performed during the Futuresonic festival in Manchester in 2004. Information about it and other related Blast Theory projects can be found at www.blasttheory.co.uk/
- 7.
A mixed or augmented reality system is a fully interactive system that displays visual output to the user, the source of which is a simultaneous integration of a synthetic 3D computer graphics world and real-time video footage of the surrounding environment.
- 8.
When the player approaches a location his/her mobile phone notifies him of his/her whereabouts, while at the same time, this location is mapped onto the game’s visual representation for all players to view.
References
Andrews, K. (1999). Visualising cyberspace: Information visualisation in the Harmony Internet browser. In S. K. Card, J. D. Mackinlay, & B. Shneiderman (Eds.), Readings in information visualization (pp. 493–502). San Francisco: Morgan Kaufmann.
Auge, M. (1992). Non-places: Introduction to an anthropology of supermodernity. London: Verso.
Barnes, S. B. (2001). Online connections: Internet interpersonal relations. Cresskill, NJ: Hampton Press.
Beardow, P. (2002). Enabling wireless interactive 3D. Retrieved November 1, 2004 from the Superscape site, www.superscape.com.
Benford, S., Bowers, J., Fahlen, L. E., Greenhalgh, C., Mariani, J., & Rodden, T. (1995). Networked virtual reality and cooperative work. Presence: Teleoperators and Virtual Environments, 4, 364–386.
Biocca, F., & Delaney, B. (1995). Immersive virtual reality technology. In F. Biocca & M. R. Levy (Eds.), Communication in the age of virtual reality (pp. 57–124). Hillsdale, NJ: Lawrence Erlbaum Associates.
Boden D., & Molotch, H. (2004). Cyberspace meets the compulsion of proximity. In S. Graham, (Ed.), The cybercities reader [Urban Reader Series, pp. 101–105]. London: Routledge.
Bracken, C. C., & Lombard, M. (2004). Social presence and children: Praise, intrinsic motivation, and learning with computers. Journal of Communication, 54, 22–37.
Castells M. (1996). The rise of the network society (Vol. 1). Cambridge, MA: Blackwell.
Castells, M. (2004). Space of flows, space of places: Materials for a theory of urbanism in the information age. In S. Graham (Ed.), The cybercities reader [Urban Reader Series, pp. [82–93]. London: Routledge.
Charitos, D. (2005). Virtual reality: A new kind of human-computer interface or a new communication medium? Issues of Communication, 2, 83–99.
Charitos, D., Diamantaki, K., Gazi. A., & Meimaris, M. (2005, May). The emergence of new types of hybrid mobile communication environments and their impact on social life within the urban context. Paper presented at the 3rd International Conference on Communication and Reality, Barcelona, Spain.
Diamantaki, K., Charitos, D., Tsianos, N., & Lekkas Z. (2007, September). Towards investigating the social dimensions of using locative media within the urban context. Paper presented at the 3rd ΙΕ International Conference on Intelligent Environments, Ulm University, Germany.
Dieberger, A. (n.d.). Navigation in textual virtual environments using a city metaphor [Doctoral dissertation abstract]. Retrieved September 11, 1996, from the Institute for Geoinformation and Cartography [Technical University of Vienna] research group, www.geoinfo.tuwien.ac.at/publications.
Dieberger, A., & Tromp, J. (1993, December). The Information City Project: A virtual reality user interface for navigation in information spaces. Paper presented at the Vienna Virtual Reality ’93 Conference, Vienna, Austria.
Ellis, S. R. (1991). Nature and origins of virtual environments: A bibliographical essay. Computing Systems in Engineering, 2, 321–347.
Fairchild, K. M. (1993). Information management using virtual reality-based visualizations. In A. Wexelblat (Ed.), Virtual reality applications and explorations (pp. 45–74). London: Academic Press Professional.
Fairchild, K. M., Poltrock, S. E., & Furnas, G. W. (1988). SemNet: Three-dimensional graphic representations of large knowledge spaces. In R. Guindon (Ed.), Cognitive science and its applications for human–computer interaction (pp. 201–233). Hillsdale, NJ: Lawrence Erlbaum Associates.
Fairchild, K. M., Serra, L., Ng, H., Lee, B. H., & Ang, T. L (1992, month). Dynamic fisheye information visualizations. Paper presented at the 1st British Computer Society Conference on Virtual Reality.
Fowler, R., Fowler, W. A. L. & Williams, J. L. (1996, October). 3D visualization of WWW semantic content for browsing and query formulation. Paper presented at the WebNet 96 Conference, San Francisco, CA.
Gibson, J. J. (1986). The ecological approach to visual perception. Hillsdale. NJ: Lawrence Erlbaum Associates.
Graham, S. (Ed.). (2004). The cybercities reader [Urban Reader Series]. London: Routledge.
Harvey, L. (1995). Communication issues and policy implications. In F. Biocca & M. R. Levy (Eds.), Communication in the age of virtual reality (pp. 369–387). Hillsdale, NJ: Lawrence Erlbaum Associates.
Highmore, B. (Ed.). (2001). The everyday life reader. London: Routledge.
Ingram, R., & Benford, S. (1995). Improving the legibility of virtual environments. In M. Goebel (Ed.), Virtual Environments ’95 (pp. 211–223). London: Springer.
Kim, T., & Biocca, F. (1997). Telepresence via television: Two dimensions of telepresence may have different connections to memory and persuasion. Journal of Computer Mediated Communication, 3(2). Retrieved March 5, 2007, from jcmc.indiana.edu/vol3/issue2/kim.html
Kuhn, W. (1996). Handling data spatially: Spatializating user interfaces. In M. J. Kraak & M. Molenaar (Eds.), Advances in GIS research II: Proceedings of the 7th International Symposium on Spatial Data Handling. (Vol. 2, pp. 13B.1–13B.23). Delft, The Netherlands: IGU.
Latour, B. (2005). Reassembling the social: An introduction to actor-network theory. New York: Oxford University Press.
Lombard, M., & Ditton, T. (1997). At the heart of it all: The concept of presence. Journal of Computer-Mediated Communication, 3(2). Retrieved March 5, 2007, from jcmc.indiana.edu/vol3/issue2/lombard.html
Loomis, J. M. (1992). Distal attribution and presence. Presence, Teleoperators, and Virtual Environments, 1, 113–118.
Mackinlay, J. D., Robertson G. G., & Card, S. K. (1991). The perspective wall: Detail and context smoothly integrated. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Reaching Through Technology (pp. 173–179). New York: ACM Press.
McQuail, D. (1997). Mass communication theory: An introduction. Athens, Greece: Kastaniotis.
Mukherjea, S., & Hara, Y. (1997, April). Focus+context views of World-Wide Web nodes. Paper presented at the ACM Hypertext ’97 Conference, Southampton, UK.
Piekarski, W., & Thomas, B. (2002). ARQuake: The outdoors augmented reality system. Communications of the ACM, 45, 36–38.
Plant, S. (2001). On the mobile: The effects of mobile telephones on social and individual life. Study commissioned by Motorola. Retrieved August 2, 2007, from www.motorola.com/mot/doc/0/234_MotDoc.pdf
Relph, E. (1976). Place and placelessness. London: Pion.
Robertson, G. G., Mackinlay, J. D., & Card, S. K. (1991). Cone trees: Animated 3D visualizations of hierarchical information. In CHI ’91 Proceedings: Human Factors in Computing Systems (pp. 189–194). New York: ACM Press.
Schroeder, R. (1996). Possible worlds: The social dynamic of virtual reality technology. Boulder, CO: Westview Press.
Snowdon, D., Benford, S., Greenhalgh, C., Ingram, R., Brown, C., Lloyd, D., et al. (1997, April). A 3D collaborative virtual environment for Web browsing. Paper presented at the Virtual Reality Universe ’97 conference, Santa Clara, CA. Retrieved August 3, 2007 from www.crg.cs.nott.ac.uk/research/publications/papers/vru97-www3d.pdf.
Souza e Silva, A. (2003). Mobile networks and public spaces: Bringing multi-user environments into the physical space. In R. Ascott (Ed.), Electronic Proceedings of the 2003 Consciousness Reframed International Conference [on CD-ROM]. Newport, Wales: University of Wales College, Centre for the Advanced Inquiry into the Interactive Arts.
Suchman, L. (1987). Plans and situated actions: The problem of human-machine communication. Cambridge, UK: Cambridge University Press.
Tuters, M. (2004, May). The locative commons: Situating location-based media in urban public space. Paper presented at the 2004 Futuresonic Conference. Manchester, UK. Retrieved May 10, 2005, from www.futuresonic.com/futuresonic/pdf/Locative_Commons.pdf
Weiser, M. (1991). The computer for the twenty-first century. Scientific American, 265(3), 94–104.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag London Limited
About this chapter
Cite this chapter
Charitos, D. (2009). Precedents for the Design of Locative Media. In: Isomäki, H., Saariluoma, P. (eds) Future Interaction Design II. Springer, London. https://doi.org/10.1007/978-1-84800-385-9_7
Download citation
DOI: https://doi.org/10.1007/978-1-84800-385-9_7
Published:
Publisher Name: Springer, London
Print ISBN: 978-1-84800-300-2
Online ISBN: 978-1-84800-385-9
eBook Packages: Computer ScienceComputer Science (R0)