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Precedents for the Design of Locative Media

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Future Interaction Design II

Abstract

This chapter investigates the emergence of new forms of communication environments, supported by the integration of new mobile and locative media technologies and the impact that the implementation of these systems may have on mediated communication within the urban context. As seen from a user perspective, locative media are considered as spatial communication interfaces. The chapter discusses the technologies supporting such multiuser systems, and suggests a series of precedents that may inform the process of creating location-based collaborative experiences such as hybrid spatial communication interfaces. This investigation ultimately aims to creat a theoretical framework for analyzing the experience of interacting with such systems and for supporting the design of locative media. It is finally suggested that locative media use may lead to revolutionary new ways of social interaction and inhabiting urban space and this possibility certainly calls for reconsidering how to conceive of, and consequently how to design, urban environments in the future.

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Notes

  1. 1.

    That is, pervasive games, socializing services, commercial applications, and artwork.

  2. 2.

    Most of these representations are visual, that is, billboards, video projections, wall paintings, TV closed circuits, touch screens, and so on.

  3. 3.

    ANT was mostly developed by B. Latour (2005) and M. Callon.

  4. 4.

    www.mmrg.ecs.soton.ac.uk/publications/archive/weal1996/html/node41.html.

  5. 5.

    Minsky has proposed this term in the context of teleoperation technology.

  6. 6.

    Uncle Roy All Around You” was performed during the Futuresonic festival in Manchester in 2004. Information about it and other related Blast Theory projects can be found at www.blasttheory.co.uk/

  7. 7.

    A mixed or augmented reality system is a fully interactive system that displays visual output to the user, the source of which is a simultaneous integration of a synthetic 3D computer graphics world and real-time video footage of the surrounding environment.

  8. 8.

    When the player approaches a location his/her mobile phone notifies him of his/her whereabouts, while at the same time, this location is mapped onto the game’s visual representation for all players to view.

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Charitos, D. (2009). Precedents for the Design of Locative Media. In: Isomäki, H., Saariluoma, P. (eds) Future Interaction Design II. Springer, London. https://doi.org/10.1007/978-1-84800-385-9_7

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  • DOI: https://doi.org/10.1007/978-1-84800-385-9_7

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