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Psychological Methods for the Study of Augmented Environments

Part of the Computer Supported Cooperative Work book series (CSCW)

Abstract

In this chapter, some psychological perspectives to study activities in Augmented Environments are outlined. Main concepts related to theories of activity are discussed namely, subjects’ goals and motives as well as tools used during its realization. It is argued that knowledge about the structure of the users’ activity facilitates elaborates the corresponding techniques of its recording and analysis. An overview of the so called “perceived quality” approach is given and the questions about what is perceived by individual (group) as the actor of digitized environment as well as about how to study the perceived quality of such environments are discussed. Several examples of results obtained using this approach are presented.

Keywords

  • Augmented Reality
  • Social Event
  • Joint Activity
  • Personal Digital Assistant
  • Mental Image

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Notes

  1. 1.

     Ambient Agoras (IST/Disappearing Computer Initiative contract No IST-2000–25134). Cf. Streitz et al. 2007.

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Correspondence to Valery N. Nosulenko .

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Nosulenko, V.N., Samoylenko, E.S. (2009). Psychological Methods for the Study of Augmented Environments. In: Lahlou, S. (eds) Designing User Friendly Augmented Work Environments. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-84800-098-8_8

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  • DOI: https://doi.org/10.1007/978-1-84800-098-8_8

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