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Augmented Environments and Design

Part of the Computer Supported Cooperative Work book series (CSCW)

Abstract

What are Augmented Environments (AE)? What are the trends? What are the main challenges? After a quick introduction, we summarize each chapter of this book. We also sum up a few ideas that are present throughout all the chapters and constitute the pillars of design for AE.

Keywords

  • Augmented Reality
  • Design Pattern
  • Ubiquitous Computing
  • Human User
  • Ambient Intelligence

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Fig. 1.1

Notes

  1. 1.

    We founded the RUFAE “Research on User-Friendly Augmented Environments” in 2002. Figure 1.1 shows the initial participants.

  2. 2.

    UbiWORK@Ubicomp: design and evaluation of smart environments in the workplace.(Maribeth Back, Scott Carter, Saadi Lahlou, Kazunori Horikiri, Gerald Morrison, Masatomi Inagaki, organizers.) Ubicomp 2008, Seoul, South Korea, September, 21, 2008.

  3. 3.

    “Point n’est besoin d’espérer pour entreprendre, ni de réussir pour persévérer.”

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Correspondence to Saadi Lahlou .

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© 2009 Springer-Verlag London Limited

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Lahlou, S. (2009). Augmented Environments and Design. In: Lahlou, S. (eds) Designing User Friendly Augmented Work Environments. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-84800-098-8_1

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  • DOI: https://doi.org/10.1007/978-1-84800-098-8_1

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84800-097-1

  • Online ISBN: 978-1-84800-098-8

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