Abstract
Reverse engineering (RE) is generally defined as a process of analyzing an object or existing system (hardware and software) to identify its components and their interrelationships and to investigate how it works to redesign or produce a copy without access to the design from which it was originally produced (Wikipedia, 2005). In areas related to 3-D graphics and modeling, RE technology is used for reconstructing 3-D models of an object in different geometric formats.
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© 2008 Springer-Verlag Berlin Heidelberg
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Pham, D., Hieu, L. (2008). Reverse Engineering–Hardware and Software. In: Raja, V., Fernandes, K. (eds) Reverse Engineering. Springer Series in Advanced Manufacturing. Springer, London. https://doi.org/10.1007/978-1-84628-856-2_3
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DOI: https://doi.org/10.1007/978-1-84628-856-2_3
Publisher Name: Springer, London
Print ISBN: 978-1-84628-855-5
Online ISBN: 978-1-84628-856-2
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