Skip to main content

Global Illumination

  • Chapter
Essential RenderMan ®
  • 381 Accesses

In recent years most RenderMan implementations have added support for global illumination (GI)—that is the calculation of effects produced by light interacting with several surfaces before it reaches the camera. This allows more realistic images to be produced at the cost of additional rendering time. Because GI is potentially very slow to render, it has been incorporated into the RenderMan standard in such a way that effects can be controlled on per object basis. Only those objects which require GI need use it, while objects which can be accurately rendered with standard techniques continue to be rendered at high speed. In this chapter we will see how you can enable ray-traced shadows, reflections, caustics, and bounce light using the shading language.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag London Limited

About this chapter

Cite this chapter

(2007). Global Illumination. In: Essential RenderMan ®. Springer, London. https://doi.org/10.1007/978-1-84628-800-5_30

Download citation

  • DOI: https://doi.org/10.1007/978-1-84628-800-5_30

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84628-344-4

  • Online ISBN: 978-1-84628-800-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics