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A renderer is much like a camera in that it turns a three-dimensional scene into a two-dimensional image. Just as a real camera has many controls that affect exactly how the image should be recorded, so the renderer can record the same scene in a range of different ways. In this section, we will examine some of the options available for controlling the final image.

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© 2007 Springer-Verlag London Limited

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(2007). Camera Setup. In: Essential RenderMan ®. Springer, London. https://doi.org/10.1007/978-1-84628-800-5_10

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  • DOI: https://doi.org/10.1007/978-1-84628-800-5_10

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84628-344-4

  • Online ISBN: 978-1-84628-800-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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