A renderer is much like a camera in that it turns a three-dimensional scene into a two-dimensional image. Just as a real camera has many controls that affect exactly how the image should be recorded, so the renderer can record the same scene in a range of different ways. In this section, we will examine some of the options available for controlling the final image.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2007 Springer-Verlag London Limited
About this chapter
Cite this chapter
(2007). Camera Setup. In: Essential RenderMan ®. Springer, London. https://doi.org/10.1007/978-1-84628-800-5_10
Download citation
DOI: https://doi.org/10.1007/978-1-84628-800-5_10
Publisher Name: Springer, London
Print ISBN: 978-1-84628-344-4
Online ISBN: 978-1-84628-800-5
eBook Packages: Computer ScienceComputer Science (R0)