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Abstract

In the 1990s, the term “virtual reality” brought to mind futuristic scenarios based on sci-fi fantasies popularized in books such as Gibson’s (1984) Neuromancer and movies such as the Wachowski brothers’ The Matrix. These media classics pointed to and perhaps raised expectations for digital three-dimensional sensory displays rendered by some complex yet to be invented or at least not-quite-ready for prime time hardware.

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Ryan, W.S., Cornick, J., Blascovich, J., Bailenson, J.N. (2019). Virtual Reality: Whence, How and What For. In: Rizzo, A.“., Bouchard, S. (eds) Virtual Reality for Psychological and Neurocognitive Interventions. Virtual Reality Technologies for Health and Clinical Applications. Springer, New York, NY. https://doi.org/10.1007/978-1-4939-9482-3_2

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