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Abstract

Rigid-body dynamics is an old subject that has been rejuvenated and transformed by the computer. Today, we can find dynamics calculations in computer games, in animation and virtual-reality software, in simulators, in motion control systems, and in a variety of engineering design and analysis tools. In every case, a computer is calculating the forces, accelerations, and so on, associated with the motion of a rigid-body approximation of a physical system.

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© 2008 Springer Science+Business Media, LLC

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Featherstone, R. (2008). Introduction. In: Rigid Body Dynamics Algorithms. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-7560-7_1

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  • DOI: https://doi.org/10.1007/978-1-4899-7560-7_1

  • Publisher Name: Springer, Boston, MA

  • Print ISBN: 978-0-387-74314-1

  • Online ISBN: 978-1-4899-7560-7

  • eBook Packages: EngineeringEngineering (R0)

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