Abstract
Rigid-body dynamics is an old subject that has been rejuvenated and transformed by the computer. Today, we can find dynamics calculations in computer games, in animation and virtual-reality software, in simulators, in motion control systems, and in a variety of engineering design and analysis tools. In every case, a computer is calculating the forces, accelerations, and so on, associated with the motion of a rigid-body approximation of a physical system.
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© 2008 Springer Science+Business Media, LLC
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Featherstone, R. (2008). Introduction. In: Rigid Body Dynamics Algorithms. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-7560-7_1
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DOI: https://doi.org/10.1007/978-1-4899-7560-7_1
Publisher Name: Springer, Boston, MA
Print ISBN: 978-0-387-74314-1
Online ISBN: 978-1-4899-7560-7
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