Program Design

  • Nevin B. Scrimshaw
  • James Vogel

Abstract

In Chapter 5 you practiced cursor control with a program called Cursory Cursor. In this chapter, we take a closer look at how this program is put together. When you understand the underlying logic, you can add your own custom features to create all kinds of games.

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Copyright information

© Springer Science+Business Media New York 1983

Authors and Affiliations

  • Nevin B. Scrimshaw
  • James Vogel

There are no affiliations available

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