Launching a Sprite

  • Nevin B. Scrimshaw
  • James Vogel

Abstract

In Chapter 11 we built solid block sprites that could move around the screen. We are now ready to program different shapes — for instance, a fleet of sprightly ships.

Keywords

Steam 

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Copyright information

© Springer Science+Business Media New York 1983

Authors and Affiliations

  • Nevin B. Scrimshaw
  • James Vogel

There are no affiliations available

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