Abstract
In the early days of computers, diagramming didn’t figure as an important topic in the design process. Further, the only pictorial method used was that of the flow chart. At that time there was little distinction between programming and design (nor, for that matter, between programmers and designers). The design and development process usually went something as follows:
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Programmers thought about the problem to be solved.
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They wrote lines of code to solve it.
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The code was tested and modified until it was correct (or appeared to be so).
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This source code was released as the system documentation.
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References
Green, T.R.G. (1982), Pictures of programs and other processes, or how to do things with lines, Behaviour and Information Technology, Vol.1, No.1, pp3–36.
Martin, J. and McClure, C. (1985), Diagramming Techniques for Analysts and Programmers, Prentice-Hall, Inc., Englewood Cliffs, New Jersey 07632, USA, ISBN 0-13-208794-4.
O’Sullivan, V.J. (1986), The use of diagrams in the software development process, Master’s Thesis in Information Technology, Department of Electronic and Electrical Engineering, Loughborough University.
Rothon, N.M. (1979), ‘Design Structure Diagrams: a new standard in flow diagrams’, Computer Bulletin, Series 2, No. 19, pp4–6.
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© 1991 J. E. Cooling
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Cooling, J.E. (1991). Diagramming — an introduction. In: Software Design for Real-time Systems. Springer, Boston, MA. https://doi.org/10.1007/978-1-4899-2957-0_5
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DOI: https://doi.org/10.1007/978-1-4899-2957-0_5
Publisher Name: Springer, Boston, MA
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