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Playing in the Mud

Turning Virtual Reality into Real Education and Training
  • Kirstie L. Bellman
Part of the Defense Research Series book series (DRSS, volume 6)

Abstract

Because I may sound critical of Virtual Reality (VR) research, let me start by saying how enthusiastic I am about this new computer-based technology. Computer-based technology in general has the potential to greatly impact the ways in which we educate and train all people. For military organizations, who expend great amounts of money, resources, and time on training and readiness, these capabilities can provide the key to meeting the requirements for increasingly sophisticated and adaptive military personnel systems during a time of decreasing budgets. For one, computer-based technologies are beginning to provide digital library and processing resources that are unimaginable right now to many isolated, understaffed, or severely restricted operational environments.

Keywords

Virtual Reality Virtual Space Virtual Reality Environment Learning Space Spatial Metaphor 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

  1. David Applegate, James Aspnes, Timothy Freeman, and Bennet Yee, TinyMUD, source code available via anonymous ftp from ftp.math.okstate.edu, in directory /pub/muds/servers/, in file tinymud-I.5.4.tar.ZGoogle Scholar
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Copyright information

© Springer Science+Business Media New York 1997

Authors and Affiliations

  • Kirstie L. Bellman
    • 1
  1. 1.Defense Advanced Research Projects AgencyUSA

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