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Vector Cross Products and 2D Planes

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Basic Math for Game Development with Unity 3D
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Abstract

After completing this chapter, you will be able to

  • Differentiate between the Left-Handed and Right-Handed 3D Coordinate System

  • Discuss the vector cross product definition and the resulting vector direction and magnitude

  • Describe the geometric interpretation of the vector cross product

  • Relate the 2D plane equation to the vector plane equation and its parameters

  • Interpret the geometric implications of the vector plane equation

  • Relate the cross product result to 2D plane equations

  • Derive an axis frame when given two non-parallel vectors

  • Apply the vector concepts learned to solve point to plane distance, point to plane projection, line to plane intersection, and reflecting a vector across a plane

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© 2023 The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature

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Sung, K., Smith, G. (2023). Vector Cross Products and 2D Planes. In: Basic Math for Game Development with Unity 3D. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-9885-5_6

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