Abstract
After completing this chapter, you will be able to
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Know the details of what this book is about
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Understand the style that this book uses to present concepts
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Install Unity and an Integrated Development Environment (IDE) for developing programming code
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Access the accompanying source code and run the example projects
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Understand the Unity terminology used throughout this book
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Begin to appreciate the intricate details of math for game development
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© 2023 The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature
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Sung, K., Smith, G. (2023). Introduction and Learning Environment. In: Basic Math for Game Development with Unity 3D. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-9885-5_1
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DOI: https://doi.org/10.1007/978-1-4842-9885-5_1
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-9884-8
Online ISBN: 978-1-4842-9885-5
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