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Introduction and Learning Environment

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Basic Math for Game Development with Unity 3D
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Abstract

After completing this chapter, you will be able to

  • Know the details of what this book is about

  • Understand the style that this book uses to present concepts

  • Install Unity and an Integrated Development Environment (IDE) for developing programming code

  • Access the accompanying source code and run the example projects

  • Understand the Unity terminology used throughout this book

  • Begin to appreciate the intricate details of math for game development

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© 2023 The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature

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Sung, K., Smith, G. (2023). Introduction and Learning Environment. In: Basic Math for Game Development with Unity 3D. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-9885-5_1

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