Abstract
Now that you’ve developed a few AR effects, you’ve accumulated a set of foundational techniques that can be combined to make even more sophisticated projects. Previously, we’ve explored using lightweight interactivity in our effects, such as an effect responding to the user opening their mouth. In this project, we will be constantly using our user’s actions to power the effect, thus making a more fully interactive game.
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© 2023 The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature
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Afshar, J. (2023). Creating an Augmented Reality Game. In: Hands-On Augmented Reality Development with Meta Spark Studio. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-9467-3_8
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DOI: https://doi.org/10.1007/978-1-4842-9467-3_8
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