Skip to main content

More Effects and Digital Audio Workstations

  • Chapter
  • First Online:
Sound and Music for Games
  • 595 Accesses

Abstract

This chapter will feature six of the best digital audio workstations (DAWs) for video game audio design. We will look at their capabilities and basic features, covering software for modern Windows, macOS, and Linux operating systems. Specifics for voice acting will be introduced in Chapter 5 and for composition in Chapter 6. But first, we will explore plugins and some time-based effects, many of which have been recording studio staples (and curses) since the beginning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 16.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Ciesla, R. (2022). More Effects and Digital Audio Workstations. In: Sound and Music for Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-8661-6_4

Download citation

Publish with us

Policies and ethics