Abstract
This chapter will feature six of the best digital audio workstations (DAWs) for video game audio design. We will look at their capabilities and basic features, covering software for modern Windows, macOS, and Linux operating systems. Specifics for voice acting will be introduced in Chapter 5 and for composition in Chapter 6. But first, we will explore plugins and some time-based effects, many of which have been recording studio staples (and curses) since the beginning.
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© 2022 The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature
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Ciesla, R. (2022). More Effects and Digital Audio Workstations. In: Sound and Music for Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-8661-6_4
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DOI: https://doi.org/10.1007/978-1-4842-8661-6_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-8660-9
Online ISBN: 978-1-4842-8661-6
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