Abstract
Resource binding in Direct3D 12 can be complex and difficult to implement correctly, particularly when used in conjunction with DirectX Raytracing. This chapter will explain how to use bindless techniques to provide shaders with global access to all resources, which can simplify application and shader code while also enabling new techniques.
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Pettineo, M. (2021). Using Bindless Resources with DirectX Raytracing. In: Marrs, A., Shirley, P., Wald, I. (eds) Ray Tracing Gems II. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7185-8_17
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DOI: https://doi.org/10.1007/978-1-4842-7185-8_17
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-7184-1
Online ISBN: 978-1-4842-7185-8
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