Abstract
The addition of ray tracing to a real-time renderer makes it possible to create beautiful dynamic effects-such as soft shadows, reflections, refractions, indirect illumination, and even caustics-that were previously not possible. Substantial tuning and optimization are required for these effects to run in real time without artifacts, and this process is simplified when the real-time rendering engine can progressively generate a "known-correct" reference image to compare against. In this chapter, we walk through the steps to implement a simple, but sufficiently featured, path tracer to serve as such a reference.
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Boksansky, J., Marrs, A. (2021). The Reference Path Tracer. In: Marrs, A., Shirley, P., Wald, I. (eds) Ray Tracing Gems II. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7185-8_14
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DOI: https://doi.org/10.1007/978-1-4842-7185-8_14
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-7184-1
Online ISBN: 978-1-4842-7185-8
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