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Motion Blur Corner Cases

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Abstract

This chapter describes efficient ways to handle some corner cases in motion-blurred acceleration structures for ray tracing. We discuss the handling of geometries sampled at different time intervals, how to efficiently ound the movement of geometries undergoing linear transformation and linear deformation at the same time, and a heuristic for bounding volume hierarchy (BVH) construction that helps the surface area heuristic adapt to the presence of incoherent motion.

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Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits any noncommercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if you modified the licensed material. You do not have permission under this license to share adapted material derived from this chapter or parts of it.

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Kulla, C., Ize, T. (2021). Motion Blur Corner Cases. In: Marrs, A., Shirley, P., Wald, I. (eds) Ray Tracing Gems II. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7185-8_12

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