Abstract
In this chapter, we introduce programming elements for placing and rotating polygons on the screen. The concepts presented are based on the analytical equations derived in Chapter 2.
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© 2021 The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature
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Cywiak, M., Cywiak, D. (2021). Two-Dimensional Polygon Programming. In: Multi-Platform Graphics Programming with Kivy. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7113-1_3
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DOI: https://doi.org/10.1007/978-1-4842-7113-1_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-7112-4
Online ISBN: 978-1-4842-7113-1
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