Abstract
In this chapter, we will see how black, white, and other shades of gray can be represented in Kotlin. This will allow us to modify our program from the previous chapter to show different tile patterns. In making these changes, we will be getting familiar with basic Kotlin syntax and with the programming environment.
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Lavers, T. (2021). Simple Patterns. In: Learn to Program with Kotlin. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6815-5_2
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DOI: https://doi.org/10.1007/978-1-4842-6815-5_2
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Publisher Name: Apress, Berkeley, CA
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