Abstract
In the previous chapter, we introduced a model for on-screen images that allowed us to load them from files and to change them by moving their pixels around. In this chapter, we will modify images by changing the colors of individual pixels.
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© 2021 The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature
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Lavers, T. (2021). Pixel Transformations. In: Learn to Program with Kotlin. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6815-5_15
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DOI: https://doi.org/10.1007/978-1-4842-6815-5_15
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-6814-8
Online ISBN: 978-1-4842-6815-5
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