Abstract
This chapter explains Blender’s persistent data model and related data structures. We first discuss a high-level description of the blend file. One of the most interesting aspects about the blend file is that it has been engineered to be very fast. Its contents are a binary image of memory, when the file was serialized. Blender supports backward compatibility, making the required transformations of the data structures in a given release to any later release. We will discuss the mechanics of reading a blend file. Because the blend file is a direct copy of runtime data structures, a good understanding of the blend file will support our understanding of how Blender maintains state and manages scene contents, such as objects and mesh data.
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© 2021 The Author(s), under exclusive license to APress Media, LLC , part of Springer Nature
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Hollister, B.E. (2021). Blender “DNA” and Serialization. In: Core Blender Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6415-7_2
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DOI: https://doi.org/10.1007/978-1-4842-6415-7_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-6414-0
Online ISBN: 978-1-4842-6415-7
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