Abstract
Gamification is one of those buzzwords that started gaining more and more popularity a few years ago. Lots of companies tried to implement some sort of gamification mechanic in their products, but very few did that right.
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© 2020 Rubens Cantuni
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Cantuni, R. (2020). Gamification. In: Designing Digital Products for Kids. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6287-0_5
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DOI: https://doi.org/10.1007/978-1-4842-6287-0_5
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