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Gamification

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Designing Digital Products for Kids
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Abstract

Gamification is one of those buzzwords that started gaining more and more popularity a few years ago. Lots of companies tried to implement some sort of gamification mechanic in their products, but very few did that right.

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Notes

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    Sharpe, Lynda. “So You Think You Know Why Animals Play...” Scientific American Blog Network. Scientific American, 17 May 2011. Web. 01 June 2020. <https://blogs.scientificamerican.com/guest-blog/so-you-think-you-know-why-animals-play/>.

  2. 2.

    IDF. “What Is Gamification?” The Interaction Design Foundation. N.p., n.d. Web. 01 June 2020.

  3. 3.

    Henderlong, Jennifer, and Mark R. Lepper. “The Effects of Praise on Children’s Intrinsic Motivation: A Review and Synthesis.” Psychological Bulletin 128.5 (2002): 774-95. Print.

  4. 4.

    Knowles, Tom. “I’m So Sorry, Says Inventor of Endless Online Scrolling.” News | The Times. The Times, 27 Apr. 2019. Web. 01 June 2020. <https://www.thetimes.co.uk/article/i-m-so-sorry-says-inventor-of-endless-online-scrolling-9lrv59mdk>.

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© 2020 Rubens Cantuni

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Cantuni, R. (2020). Gamification. In: Designing Digital Products for Kids. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6287-0_5

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