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Coding Art pp 245–251Cite as

Apress

Learning path

Part of the Design Thinking book series (DESTH)

Abstract

When you have finished reading this book (the end is not that far away), what’s next for you? Hopefully, you have tried plenty of the examples and even went on and modified them. Perhaps, you felt like going down a rabbit hole and exploring a Processing topic like curves (points on curves, Bezier curves, etc.) or 3D shaders (think of tiny “texture programs”). When we started this book, we wanted to create a reading-and-making experience that sporadically branches off in completely odd directions, driven by the reader’s curiosity. Done that? Good!

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Notes

  1. 1.

    https://openprocessing.org

  2. 2.

    https://processing.org/tutorials/

  3. 3.

    https://github.com/processing/processing/wiki/Library-Basics

  4. 4.

    https://openframeworks.cc/

  5. 5.

    https://puredata.info/

  6. 6.

    https://cycling74.com/

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© 2021 Yu Zhang, Mathias Funk

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Zhang, Y., Funk, M. (2021). Learning path. In: Coding Art. Design Thinking. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6264-1_9

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