Abstract
Good day, dear readers! Are you still having fun? Now we’re in Chapter 4 of the book. Here we’ll create our own textures to apply to 3D objects in the game environment. This chapter will finish with a sample project, where you can combine your skills from Chapter 3 with the skills you learn in this chapter.
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© 2020 Ezra Thess Mendoza Guevarra
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Mendoza Guevarra, E.T. (2020). Texture It!. In: Creating Game Environments in Blender 3D. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6174-3_4
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DOI: https://doi.org/10.1007/978-1-4842-6174-3_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-6173-6
Online ISBN: 978-1-4842-6174-3
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